After an interesting diversion in which the hosts consider which pony they would be, the team addresses the topic of how to revitalise Dragonlance. Each host presents a plan for how to breathe new life into the setting and reinvigorate the product line. Parallels to other WotC game lines are made, and the hosts debate the viability of a new Dragonlance line (and what that would look like). Underpinning the discussion is the agreed notion that Dragonlance is ‘a tale of friendship set against the backdrop of war’.
After a leave of absence to complete epic quests, brush up on lore, and seek out the best in Dragonlance gaming, our intrepid hosts return. Waylaid by unseasonable weather in the Sea of Blood and bad directions from a wandering kender, the party gathers around the finest spiced potatoes to bring you the best of Dragonlance.
In this episode, Chuck asks for the best ‘fist-pumps’ of the Dragonlance book line, asking each host to share those edge-of-your-seat, jump-for-joy moments that only a fellow fan can understand.
Connie relates her first foray into Dragonlance, Weldon shows his devotion to collection other language editions of our favourite novel line (but that Dracononian version of ‘The Dark Queen’ eludes him yet), and Chuck reskins ‘Godzilla’ for Krynn.
So saddle up for the Year of Dragonlance and enjoy the ride.
This episode explores the past and future of the Dragonlance Nexus, with Trampas outlining his vision for the new site and the exciting stuff the horde of Tinker Gnomes have been working on behind the scenes (by ‘horde of Tinker Gnomes’, we mean ‘Trampas in his spare time’).
Weldon and Adrian reflect on what brought them into Dragonlance, and the hosts discuss their thoughts on digital releases for gaming titles.
In this action-packed episode, we tackle the era Trampas calls ‘The Golden Age of Dragonlance’ – the 3.5 D&D products produced by Sovereign Press and Margaret Weis Productions. We pick over the product list, pointing out the highs and lows of this era, and compare the releases to earlier eras.
And… Driving with Dragonhelm provides an RPG review from GenCon.
After a detour about the nature of the American accent, the Canticle Crew continue the comparative discussion about Dragonlance products through the ages.
They turn their attention to the RPG line during the AD&D era, uncovering artefacts such as the ‘Tales of the Lance’ boxed set, ‘Flint’s Axe’, ‘Dwarven Kingdoms of Krynn’, ‘Oak Lords’, and the ever-challenging ‘Gnomes 100/Dragons 0′.
In this episode, our spirit guides take us on a tour of horror in gaming and how to evoke this most delicate of genres in your game. They also prove that there is more to Dragonlance horror than bored Kender, and then dissect our first live play.There should be something to whet the appetites of anyone seeking to add a dash of horror to their game in time for Halloween (and beyond).