Editor’s Note: This episode is a recording of the Dragonlance Legacy Panel at GenCon 2014, with an additional CosPlay interview. All of the audio was recorded by Tristan and after listening to it, I’m so grateful he did. The warmth, camaraderie, and family of the Dragonlance team is readily apparent and the ‘behind the scenes’ stories are brilliant. The audio has been cleaned up as best as we can, and the audience questions have been boosted so hopefully this will be a good experience.
Bear in mind though that a visual presentation accompanied this panel and we are obviously an audio medium. I don’t feel that reference to photos and images inhibit an understanding of the panel, but if any fans have images from this session, we’d be keen to explore a ‘visual companion’ to this episode.
As always, send your feedback to firstname.lastname@example.org.
After an interesting diversion in which the hosts consider which pony they would be, the team addresses the topic of how to revitalise Dragonlance. Each host presents a plan for how to breathe new life into the setting and reinvigorate the product line. Parallels to other WotC game lines are made, and the hosts debate the viability of a new Dragonlance line (and what that would look like). Underpinning the discussion is the agreed notion that Dragonlance is ‘a tale of friendship set against the backdrop of war’.
After a leave of absence to complete epic quests, brush up on lore, and seek out the best in Dragonlance gaming, our intrepid hosts return. Waylaid by unseasonable weather in the Sea of Blood and bad directions from a wandering kender, the party gathers around the finest spiced potatoes to bring you the best of Dragonlance.
In this episode, Chuck asks for the best ‘fist-pumps’ of the Dragonlance book line, asking each host to share those edge-of-your-seat, jump-for-joy moments that only a fellow fan can understand.
Connie relates her first foray into Dragonlance, Weldon shows his devotion to collection other language editions of our favourite novel line (but that Dracononian version of ‘The Dark Queen’ eludes him yet), and Chuck reskins ‘Godzilla’ for Krynn.
So saddle up for the Year of Dragonlance and enjoy the ride.
This episode explores the past and future of the Dragonlance Nexus, with Trampas outlining his vision for the new site and the exciting stuff the horde of Tinker Gnomes have been working on behind the scenes (by ‘horde of Tinker Gnomes’, we mean ‘Trampas in his spare time’).
Weldon and Adrian reflect on what brought them into Dragonlance, and the hosts discuss their thoughts on digital releases for gaming titles.
In this action-packed episode, we tackle the era Trampas calls ‘The Golden Age of Dragonlance’ – the 3.5 D&D products produced by Sovereign Press and Margaret Weis Productions. We pick over the product list, pointing out the highs and lows of this era, and compare the releases to earlier eras.
And… Driving with Dragonhelm provides an RPG review from GenCon.
After a detour about the nature of the American accent, the Canticle Crew continue the comparative discussion about Dragonlance products through the ages.
They turn their attention to the RPG line during the AD&D era, uncovering artefacts such as the ‘Tales of the Lance’ boxed set, ‘Flint’s Axe’, ‘Dwarven Kingdoms of Krynn’, ‘Oak Lords’, and the ever-challenging ‘Gnomes 100/Dragons 0′.